• About Us
  • Solutions
  • Developers
  • English
    Login
  • VMG-PROV

    VMG-PROV uses video see-through technology. Digital images were collected by binocular cameras for the real-time rendering.

    Users can realize AR scene by overlaying virtual image, or realize VR scene by overlaying whole virtual image. Also it supports freewheeling modifica-
    tion, which can switch between VR and AR, reforming Human Visual Perception.

    For Promoting the next generation of Revolution in computer platform and Wearable Devices industries,

    VisionerTech first launched our VMG-PROV to our developers, with Hardware schematic diagram and Software source code attached,

    offering a free platform for our developers to Practical their wisdom and talent.

    VMG-PROV

    VMG-PROV uses video see-through technology. Digital images were collected by binocular cameras for the real-time rendering.

    Users can realize AR scene by overlaying virtual image, or realize VR scene by overlaying whole virtual image. Also it supports freewheeling modifica-
    tion, which can switch between VR and AR, reforming Human Visual Perception.

    For Promoting the next generation of Revolution in computer platform and Wearable Devices industries,

    VisionerTech first launched our VMG-PROV to our developers, with Hardware schematic diagram and Software source code attached,

    offering a free platform for our developers to Practical their wisdom and talent.

    High dynamic range video see through technology

    Far more than visual range of human eyes

    Combining VR&AR technology

    Better mixed

    Binocular RGB Camera

    Larger AR FOV

    Support Inside-out Tracking

    Stable world tracking system

    Numerous authorized patent

    PCT international patent and academic papers

  • Technology Implementation :VR / AR / MR
  • Interactive mode :Button + Gamepad + Gesture Recognition
  • World Tracking : Inside-out sensor tracking
  • Monocular resolution :1200*1080
  • Field of View :110°
  • Display :RGB + OLED + Doublet Lens        Distortion Rectifying Through Software        High Dynamic Range Video See Through
  • Technology :

    VR / AR / MR

    Interactive :

    Buttons + Peripherals + Gestures

    Tracking :

    Inside-Out Binocular Visual SLAM

    Resolution :

    1200*1080

    Field of View :

    110°

    Display :

    Binocular RGB + OLED + Doublet Lens, Software Calibration, Large FOV